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9. doba - diskusija

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kgkid
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9. doba - diskusija

Post  kgkid on Tue Sep 15, 2015 11:19 am

Izašla je i nova beta verzija 0.6.x!

Na sajtu http://www.the-ninth-age.com/index.php?simple-page/ su živo diskutuje i komentari se analiziraju i ubacuju.

Trenutno se sve zahuktalo i potrebno je što više ljudi da se uključi u disjusije i testiranje.

Sad je trenutak da se na priču utiče, nemojte da čekate, može posle da bude kasno!

Ja sam za Patrljke imenovan za Army Support.

Treba ovo i igrati da se vidi da li radi i da li su potrebne izmene, kako na prvi pogled izgleda.

Kako trenutno stvari stoje, nema razloga da se frkiše, sve je podložno izmenama i doradama!


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Re: 9. doba - diskusija

Post  MAXA on Tue Sep 15, 2015 1:15 pm

Evo ja sam na primer napravio jednog Bretonskog Karaktera da probam kako to ide Smile

http://warhammer.org.uk/phpBB/viewtopic.php?f=98&t=130102&p=1560923#p1560923

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Re: 9. doba - diskusija

Post  MAXA on Thu Sep 24, 2015 1:31 pm

Probao sam da sastavim Bretonsku listu i nekako mi je totalno anemicna, ima mnogo vise modela, ali nema nesto alata kojih je bilo pre. Neznam kako su prosle druge armije ali mi Bretonija deluje prilicno nejako. (Bez zezanja)

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Re: 9. doba - diskusija

Post  kgkid on Thu Sep 24, 2015 1:41 pm

Patrljci su debelo ojađeni.

Pucanje je oslabljeno, odbrana od magije skoro ne postoji, bacanje onih boundova je po principu ako protivnik baš neće da dispeluje, slabo biju u CC i ne mogu da izdrže duže od kruga pre nego što krenu da beže.

Jbg. Nadamo se boljem od 25. spetebra.

Mora da se proba!


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Re: 9. doba - diskusija

Post  MAXA on Mon Sep 28, 2015 12:12 pm

Ovaj mi uopste nije jasan
Combined Profile: A model with this rule has separate profiles for each of its parts (such as a rider and its mount).
When attacking, each part of the multipart model uses its own Characteristics. When being attacked, attacks are
directed towards the rider/crewmen’s WS (use the best WS one if there are multiple riders/crewmen). However,
use the highest T and W characteristic and best saves available. Always use the M of the mount or pulling beast and
the Ld of the rider(s). Each part of a model with a Combined Profile can make a shooting attack in the same phase,
but must choose the same target. A crew member or rider can choose to shoot a weapon carried by the chariot
instead of its own weapon. When the model reaches zero wounds, remove all parts of the combined model as a
casualty.


Zadnja recenica kaze kad model dodje na zero wounds to znaci da vitez i konj zajedno imaju 2 rane, jel tako?

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Re: 9. doba - diskusija

Post  kgkid on Mon Sep 28, 2015 1:50 pm

Nije to za viteza/konja toliko važno jer imaju po jednu ranu, pa ukupno imaju samo jednu ranu.

Kažu da ako imaš Lorda sa 3 rane i pegaza sa 2, ukupno imaš 3 rane pre nego što skloniš model.
Isti Lord samo na kokoški koja ima 5 rana (recimo) ima ukupno 5 rana pre nego što zajedno uginu.


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Re: 9. doba - diskusija

Post  kgkid on Mon Sep 28, 2015 1:51 pm

Tiny wrote:Dear players

The way work is done on the 9th Age is very different to what many gamers have been used to in the past. So we are compelled to give a few explanations to ensure understanding with the community, for whom we are doing this.

The 9th Age is currently in, what is known in the gaming industry as, pre-beta testing stage, and will soon enter the beta testing stage once the army book development teams get selected.

The current stage in the development of the game is a period when the product is almost always kept from the scrutiny of the public and these initial drafts are always prone to sudden changes. In contrast to most game developing projects we have decided to keep the public in the loop from the very begining, and it is this process that you are currently observing and participating in.

During this initial period before the beta army documents are drafted the imput of the community is valuable as a failsafe mechanism. All input is appreciated but the one optained through playtesting carries greater weight. Here we depend upon you as the community to help us out in the playtesting process (to suplement our own internal playtesting) so that we may produce the best game possible.

The current TAC document is here to provide a stop gap measure that allows players to play with their models in the 9th Age and is far from a finished product. In addition the TAC army lists will serve as a skeleton for the initial drafts for the future army books. Currently the TAC lists lack certain rules players have been acustomed to, due to streamlining. Most if not all of these will return in one form or another in the army books.

So we ask the community to help us out by testing the drafts we present you. Also don't be alarmed if you playtested an earlier version of the document, as this will also provide us with valuable information, showing us if the change made was validated or not.

At the moment we are focusing on the units far more than one characters because the latter are easier to balance, in order to help us out we would like to ask you if you could play with more units than usual in your games. When selecting army lists for you playtest games we would be thankful if you would take only the necessary characters and focus on the meat of the army, which is the units. Also through current playtesting it has been shown that the army size of 2000 points is best suited for testing units, since at that size of the game it is easier to notice if a certain unit is weaker or stronger than it should be compared to its cost. That said we are not telling you to not play your average sized games (at whatever points size they may be) as different sizes of the game are prone to providing different data. For the moment we are focused on balancing our game in the 2000-2999 point range which is an average game that would take an evening to play and is most often encountered in tournaments.

What is important is that you report your experiences from these games so that we may have appropriate data needed to produce a quality product for the benefit of all. So please remember all of this will be very hard to achieve without you, the playtesters.

As a final note we would like to thank you on all the feedback, and help you have already provided, and invite you to continue on this game developing journey with us.

The 9th Age team

Ovo sam zamoljen da podelim na svim forumima, a tiče se molbe da se pristupi igranju i testiranju beta 0.7.x devetog doba.

Hvala unapred i ako ima ikakvih spornih pitanja, javite se!


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Re: 9. doba - diskusija

Post  MAXA on Tue Sep 29, 2015 11:28 am

Za kad je zakazana 0.8 verzija?

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Re: 9. doba - diskusija

Post  kgkid on Tue Sep 29, 2015 12:51 pm

Nije zakazana.

Ako timovi odrade svoj deo posla, knjige se ocekuju pre nove godine.

Pre knjiga ce možda biti, a možda i ne dodatnih verzija.


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Re: 9. doba - diskusija

Post  MAXA on Wed Sep 30, 2015 8:40 pm

Sad gledam sta su komentarisali ovi dok nisu postali komisija (Bretonska), mozda ima nade za nas bar malo da zivnemo mnogo su nas unakazili. Smile

Jel pala do sad neka partija?

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Re: 9. doba - diskusija

Post  kgkid on Thu Oct 01, 2015 9:50 pm

Ja se jezim od ove nase komisije. Idioti koji hoce carobnjake, konjicu, monstrume i monstruozne pesadije.


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Re: 9. doba - diskusija

Post  MAXA on Fri Oct 02, 2015 8:01 am

Ok igra se u Atini tako da ima smisla, da nije pobedio bio bi kraj ja mislim.

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Re: 9. doba - diskusija

Post  MAXA on Thu Oct 08, 2015 9:02 am

Bretonija u 0.8 bez izmena Sad
Kazu da knjige stizu 27. 10.

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Re: 9. doba - diskusija

Post  kgkid on Thu Oct 08, 2015 1:31 pm

Nije mi jasna ova 0.8.0 jer nije nista ni izmenjeno znacajno kod patrljaka, a ocekuju se bitne izmene.

Verujem da je ona posledica cinjenice da mnogi nisu imali feedback za izmene u 0.7 pa da je sada samo odradjeno korigovanje gresaka u kucanju i ispravke tih armija. Proveriti VC, Zelenokosce i slicne.


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Re: 9. doba - diskusija

Post  MAXA on Tue Oct 27, 2015 2:27 pm

Agonija
http://www.the-ninth-age.com/index.php?thread/2520-kingdom-of-equitaine-armybook-beta-0-1/

moja primarna igra je od sad X-wing ovo samo kad se Fica uplasi pa nece da igra samnom Smile

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Re: 9. doba - diskusija

Post  kgkid on Wed Oct 28, 2015 2:26 pm

Makso,
da li si svestan koliko su jaka pravila Questing Code i Grail Code?
Virtues, sve, su opasno odradjene, da smo mi ovo probali da stavimo na Patljke, lincovali bi nas ovi sto im marsiranje smeta!
Magicni predmeti su bar po 5 poena jeftinije nego sto vreda. o.O

Ako ovi iz RT odrade Patrljcima sto su najavili da ce da odrade, ovo ce da bude za klasu jace od nase knjige.

Ja sam stvarno mislio da ste izgubili, gubitkom KB i HKB, ali sad vidim da ste lepo to nadoknadili!

Ima da bijete ljudski!


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Re: 9. doba - diskusija

Post  MAXA on Wed Oct 28, 2015 3:29 pm

Videcemo, meni ovo izgleda nekreativno i slabo. Stavis jedan saborn blok pesadije ispred mene i mogu samo da ti cestitam i da kupim prnje. Pegazi su sad sa 200 poena umesto 175 i lete 9, nema silver mirror, nema HKB, lord je zesce glup, sve poskupelo ...
U sustini sad ucim X-wing Wink

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Re: 9. doba - diskusija

Post  MAXA on Wed Oct 28, 2015 4:32 pm

I da sto se tica Grail Coda Gral Vitezovi su tricavih 40 poena model, pri tome imaju jednu ranu. Veoma obecava Smile
Questing Vitezovi su i dalje krs koliko vidim po komentarima.
Tako da stavicu 4 Gral viteza u listu cisto da se zabavimo, znate gde mozete da pazarite jeftinih 190 poena za 4 rane Wink

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Re: 9. doba - diskusija

Post  MAXA on Sun Nov 01, 2015 6:09 pm

Da li ste primetili da na strani 7 kaze da moze samo jedan war machine da bude u armiji.

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Re: 9. doba - diskusija

Post  kgkid on Sun Nov 01, 2015 9:49 pm

Mozda nije najjasnije, ali to se odnosi na cinjenicu da moras da imas najmanje 4 jedinice (bez karaktera) u armiji i da u taj minimum mozes da uracunas najvise jednu masinu.

To znaci da moras da imas najmanje 3 jedinice ne-masine u armiji, ako si poveo i neku masinu.


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Re: 9. doba - diskusija

Post  MAXA on Tue Nov 17, 2015 3:03 pm

O&G
https://www.youtube.com/watch?v=kDTwnYPUt4I

KoE
https://www.youtube.com/watch?v=seKz9QumxOI

Warriors
https://www.youtube.com/watch?v=5c0sNUwvf9s

...

Krenula je diskusija

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